Smash your way to greatness is a great way to advertise this game, and I can laugh every time it's used as an innuendo. I haven't even started the game yet and I already love it.
The Steam version imports save data from the clipboard and doesn't pay attention to whatever save file you currently have. It worked for tableclown because they copied the data before clicking import. The only other issue people had was that the text editor was laggy when viewing the data, for which I'm about to push an update to decrease the save size, though that'll only work for the Steam version. Besides that, it works fine.
Hi! Been playing this game for months now. It's great!
Made an account just now to let you know that the game seems to studder now, even when nothing special is happening. (Wasn't sure how to submit a bug report). About every second or so, the screen freezes for a moment, starts back up, then freezes again. I have most of the settings turn off (including particles) and element stuff is off too (respected). I believe I was gone for about a month; maybe an update between now and then affected it?
I'm not sure the "Lemon Duplication" works. I've tested by buying it after my combo is maxed out in the garden and seen my gains not change visually, nor on direct-clicks, even as it's supposed to be increasing.
Also, the Tech Store in late-game levels is a massive frame-rate lag. The Particle Settings needs to also account for the item-fragments, they're the major source of lag. Hitting a boom causes a section-long freeze.
Yup, it seems like i messed up with lemon duplication, will get fixed.
For the performance issues, it's more likely that the performance issues are not from graphics but from all the calculations when something is being smashed, atleast it looks like it when im testing, though it might be different on the web version. The Steam version is coming very soon, I'm just waiting for the build review. If the problem persists on Steam, I'll look into it deeper.
Seems like a visual bug and big smash should update them to be visible, will get fixed for the next update.
But it's possible that they're still locked for you because the difference between your current hammers and the cost is too high (1e3 for neutral duplication and 1e5 fdor common leaves).
One display bug: when you’re somewhere other than the garden, the garden items show their current value calculated as if the combo multiplier wasn’t raised to a fractional power. Only once you go to the garden does the display take the smaller combo multiplier into account.
Areas should always calculate “current value” based on what the combo multiplier would be in that area.
Yeah, I was aware of that. I decide to keep it as is since the value calculation takes in a lot of numbers, it'd require to calculate the value in a completely different way, and same for similiar values, like when you're earning more in some locations due to evil tree upgrades. Plus in the next update I'm planning to have the garden objects fall in a different zone too.
It's "encrypted" in the sense it's still unreadable after reversing base64 and dnSpy refuses to open the binary file. I'll just wait until someone makes a trainer for the upcoming Steam version because i want a refund for the evil hammers i accidentally spent on (useless) necromancy and i refuse to waste another 1-2 days to get the chance for a new evil smash, especially because i hate the 3rd challenge with passion.
Hey, yeah, did some research and turns out the binary file is not as simple to parse as I thought, my bad.
And with the evil smash update I've updated challenge 3 to be slightly easier, and alongside the bonus from all the new achievements, it should be significantly faster.
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Smash your way to greatness is a great way to advertise this game, and I can laugh every time it's used as an innuendo. I haven't even started the game yet and I already love it.
looking back on this, this was really cringy. I apologize.
you're forgiven
Yay :)
you guys have cheat imports?
When will greggs house be implemented? I have every upgrade possible- the rest just say coming soon :(
Sorry if this has already been posted, but the molotov and tnt barrel should explode doing splash damage to nearby items....
@ Those who have trouble importing save to steam.
I got the save to work. I had to go into users/locallow/walkingcatstudios
I opened the save_data in notepad, then I copy pasted my imported save text into the notepad file then clicked import data and it worked.
wut
So the dude threw it up onto Steam with literally NO thought given to making the save import work.
That SUCKS.
The Steam version imports save data from the clipboard and doesn't pay attention to whatever save file you currently have. It worked for tableclown because they copied the data before clicking import. The only other issue people had was that the text editor was laggy when viewing the data, for which I'm about to push an update to decrease the save size, though that'll only work for the Steam version. Besides that, it works fine.
Hi! Been playing this game for months now. It's great!
Made an account just now to let you know that the game seems to studder now, even when nothing special is happening. (Wasn't sure how to submit a bug report). About every second or so, the screen freezes for a moment, starts back up, then freezes again. I have most of the settings turn off (including particles) and element stuff is off too (respected). I believe I was gone for about a month; maybe an update between now and then affected it?
Edit: I'm on Firefox + Win10 if that helps.
I'm not sure the "Lemon Duplication" works. I've tested by buying it after my combo is maxed out in the garden and seen my gains not change visually, nor on direct-clicks, even as it's supposed to be increasing.
Also, the Tech Store in late-game levels is a massive frame-rate lag. The Particle Settings needs to also account for the item-fragments, they're the major source of lag. Hitting a boom causes a section-long freeze.
Yup, it seems like i messed up with lemon duplication, will get fixed.
For the performance issues, it's more likely that the performance issues are not from graphics but from all the calculations when something is being smashed, atleast it looks like it when im testing, though it might be different on the web version. The Steam version is coming very soon, I'm just waiting for the build review. If the problem persists on Steam, I'll look into it deeper.
man... i hope there is going to be a lightning rework like just holding the button down and theres a charge field instead of having to release it
Looks like some hammer upgrades doesn't unlock after mission completion. I saw this for "Common Leaves" and somtheing like "neutral hammer ..."
Hmm, "Common Leaves" unlocked on another evil reset.
Maybe the doesn't unlock on first mission completion.
Seems like a visual bug and big smash should update them to be visible, will get fixed for the next update.
But it's possible that they're still locked for you because the difference between your current hammers and the cost is too high (1e3 for neutral duplication and 1e5 fdor common leaves).
Autosave is...
BAD on the web-browser.
As in, losing HOURS of play kind of bad.
The "particles" setting doesn't do anything. The CPU load from being in the Tech Store gets to the point of causing the game to lag, or crash.
STEAM RELEASE HYPE!
I like the precision clicker concept I just think it takes a little too long to start the idle part of the game. Other than that I really enjoyed it.
One display bug: when you’re somewhere other than the garden, the garden items show their current value calculated as if the combo multiplier wasn’t raised to a fractional power. Only once you go to the garden does the display take the smaller combo multiplier into account.
Areas should always calculate “current value” based on what the combo multiplier would be in that area.
Yeah, I was aware of that. I decide to keep it as is since the value calculation takes in a lot of numbers, it'd require to calculate the value in a completely different way, and same for similiar values, like when you're earning more in some locations due to evil tree upgrades. Plus in the next update I'm planning to have the garden objects fall in a different zone too.
pls someone send hack fiel
How are the save files encrypted? I want to know for the sole purpose of cheating
It's not encrypted, you should be able to tell how its encoded just by looking at it
It's "encrypted" in the sense it's still unreadable after reversing base64 and dnSpy refuses to open the binary file. I'll just wait until someone makes a trainer for the upcoming Steam version because i want a refund for the evil hammers i accidentally spent on (useless) necromancy and i refuse to waste another 1-2 days to get the chance for a new evil smash, especially because i hate the 3rd challenge with passion.
Hey, yeah, did some research and turns out the binary file is not as simple to parse as I thought, my bad.
And with the evil smash update I've updated challenge 3 to be slightly easier, and alongside the bonus from all the new achievements, it should be significantly faster.
I love the game but there is an issue with Audio. Even when SFX at 0% the game sometimes clips some random static sound.
Noted, I'll check it out
GAME KING
THIS IS MY FAVAORITE I LOVE IT THE MOST
Hopefully steam version has a fullscreen and windowed fullscreen mode that fits your resolution