Smashing Simulator Idle
Smashing Simulator idle has moved to Steam - https://store.steampowered.com/app/3066060/Smashing_Simulator_Idle/
An incremental game about smashing objects.
Starts off simple, slowly introduces complexity with multiple currencies,2 prestige layers, various zones, missions, challenges and more.
Can be played both passively and actively.
Discord server - https://discord.gg/rmeGX2yRHa
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.1 out of 5 stars (38 total ratings) |
Author | walkingcat |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Idle, Incremental, Pixel Art, Singleplayer, Tycoon, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Links | Steam |
Also available on
Development log
- DISCORD SERVER91 days ago
- STEAM RELEASE92 days ago
- v0.4.494 days ago
- v0.4.1, v0.4.2, v0.4.3 fixesAug 11, 2024
- v0.4.0 + Steam releaseAug 10, 2024
- v0.3.4Jun 07, 2024
- v0.3.3Jun 05, 2024
- v0.3.1May 30, 2024
Comments
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Sorry if this has already been posted, but the molotov and tnt barrel should explode doing splash damage to nearby items....
@ Those who have trouble importing save to steam.
I got the save to work. I had to go into users/locallow/walkingcatstudios
I opened the save_data in notepad, then I copy pasted my imported save text into the notepad file then clicked import data and it worked.
wut
So the dude threw it up onto Steam with literally NO thought given to making the save import work.
That SUCKS.
The Steam version imports save data from the clipboard and doesn't pay attention to whatever save file you currently have. It worked for tableclown because they copied the data before clicking import. The only other issue people had was that the text editor was laggy when viewing the data, for which I'm about to push an update to decrease the save size, though that'll only work for the Steam version. Besides that, it works fine.
Hi! Been playing this game for months now. It's great!
Made an account just now to let you know that the game seems to studder now, even when nothing special is happening. (Wasn't sure how to submit a bug report). About every second or so, the screen freezes for a moment, starts back up, then freezes again. I have most of the settings turn off (including particles) and element stuff is off too (respected). I believe I was gone for about a month; maybe an update between now and then affected it?
Edit: I'm on Firefox + Win10 if that helps.
I'm not sure the "Lemon Duplication" works. I've tested by buying it after my combo is maxed out in the garden and seen my gains not change visually, nor on direct-clicks, even as it's supposed to be increasing.
Also, the Tech Store in late-game levels is a massive frame-rate lag. The Particle Settings needs to also account for the item-fragments, they're the major source of lag. Hitting a boom causes a section-long freeze.
Yup, it seems like i messed up with lemon duplication, will get fixed.
For the performance issues, it's more likely that the performance issues are not from graphics but from all the calculations when something is being smashed, atleast it looks like it when im testing, though it might be different on the web version. The Steam version is coming very soon, I'm just waiting for the build review. If the problem persists on Steam, I'll look into it deeper.
man... i hope there is going to be a lightning rework like just holding the button down and theres a charge field instead of having to release it
Looks like some hammer upgrades doesn't unlock after mission completion. I saw this for "Common Leaves" and somtheing like "neutral hammer ..."
Hmm, "Common Leaves" unlocked on another evil reset.
Maybe the doesn't unlock on first mission completion.
Seems like a visual bug and big smash should update them to be visible, will get fixed for the next update.
But it's possible that they're still locked for you because the difference between your current hammers and the cost is too high (1e3 for neutral duplication and 1e5 fdor common leaves).
Autosave is...
BAD on the web-browser.
As in, losing HOURS of play kind of bad.
The "particles" setting doesn't do anything. The CPU load from being in the Tech Store gets to the point of causing the game to lag, or crash.
STEAM RELEASE HYPE!
I like the precision clicker concept I just think it takes a little too long to start the idle part of the game. Other than that I really enjoyed it.
One display bug: when you’re somewhere other than the garden, the garden items show their current value calculated as if the combo multiplier wasn’t raised to a fractional power. Only once you go to the garden does the display take the smaller combo multiplier into account.
Areas should always calculate “current value” based on what the combo multiplier would be in that area.
Yeah, I was aware of that. I decide to keep it as is since the value calculation takes in a lot of numbers, it'd require to calculate the value in a completely different way, and same for similiar values, like when you're earning more in some locations due to evil tree upgrades. Plus in the next update I'm planning to have the garden objects fall in a different zone too.
pls someone send hack fiel
How are the save files encrypted? I want to know for the sole purpose of cheating
It's not encrypted, you should be able to tell how its encoded just by looking at it
It's "encrypted" in the sense it's still unreadable after reversing base64 and dnSpy refuses to open the binary file. I'll just wait until someone makes a trainer for the upcoming Steam version because i want a refund for the evil hammers i accidentally spent on (useless) necromancy and i refuse to waste another 1-2 days to get the chance for a new evil smash, especially because i hate the 3rd challenge with passion.
Hey, yeah, did some research and turns out the binary file is not as simple to parse as I thought, my bad.
And with the evil smash update I've updated challenge 3 to be slightly easier, and alongside the bonus from all the new achievements, it should be significantly faster.
I love the game but there is an issue with Audio. Even when SFX at 0% the game sometimes clips some random static sound.
Noted, I'll check it out
GAME KING
THIS IS MY FAVAORITE I LOVE IT THE MOST
Hopefully steam version has a fullscreen and windowed fullscreen mode that fits your resolution
fuckin hell what is wrong with you? why does it take hundreds of clicks to START being able to idle in a game with fucking "idle" in the title?
This has been a bug with loading an empty save file - it has been fixed.
PLS STOP CUSSING
owner i love you
you seriously need to get a life son
im sorry
im not a son im 20 years old
that makes you a kid still, shut the fuck up son.
im sorry i stop
whiat why are we fighting
can ya add a confirmation to big smash plz i clicked without looking
This game is absolutely smashing!
The dev crushed it with the art style and the game play shattered by expectations.
I would be heart broken if the dev stops/has stopped working on this/
How do i access simon after closing it, i can't find it anywhere, i did have it unlocked
you have to wait for another
Just wanted to add this tip, for Challenge 3, as I couldn't find it myself either when I was looking for it. Just reach as high as possible in terms of income then be on the lookout for when the multiplication is super high. When you see a very high number (into the millions), then time travel exactly at that point. I was stuck in Challenge 3 for 2 days and I thought of this trick and immediatelly finished it after. Hope it helps others as well!
Fun concept. The four elements don't seem very balanced imo. Fire is by far the most useful and nothing even comes close. Lightning requires nonstop active play which is annoying. Rock is pretty bad in every aspect, and ice is kind of ok but either requires an autoclicker, the fire path already upgraded, or for it to be near maxed for it to have any use. I was hoping to unlock everything by the end but only managed to have maxed fire and partially maxed ice at the end. In the 3rd region, the elements aren't very strong and the game drags unless active play with an autoclicker is used. I think if 2 elemental points were given instead of 1 then I don't think it would be over powered and it would give more freedom to idle play of the game.
I know the game is still early in development but something needs to be done to help the idle aspect of this game. A good potential fix for this would be to have an autoclicker upgrade that works on large items. I think the autoclicker needs more buffs. even with everything maxed the idle gains are extremely small compared to just clicking a few large items. The autoclicker could be buffed x2 and that would help but I'm not even sure if that would make a dent.
I'm think 90% of my idle gains are just from the fire element and nothing else. the autoclicker helped a little at the end, but seemed minimal in the 3rd region until almost all upgrades were purchased
Some of the missions are unbalanced and it was extremely annoying having to keep my game open in previous regions for multiple hours so I could unlock QoL upgrades that should have been in the game way sooner. Having to farm the upgrade to keep bottle/plate/mug upgrades was a nightmare and needs to be looked at because I was already in the 3rd region before I got it finished and having to spam buy all each reset was horrible.
I think there should be a "buy all" button on the main screen that I can click and have every available upgrade bought would be great (excluding hammer upgrades). This game feels more like a menu clicking simulator where each run has 90% of the time spent clicking between different item menu upgrades and then 10% of the time chilling to get more hammers at the end before another reset. The buy all button should be unlocked a lot sooner as well or should just be given at the start of the game.
I do like a lot of aspects of the game. I appreciate the cosmetic currency being abundant and able to be used for game skips. Most of the backgrounds make it hard to see things so I think they could be updated. Everything except the starting one and the sky one are unusable imo but maybe that's just me.
Everything else about the game is captivating and has relatively good balance. This game could be great if some of the above things get addressed in future development. I'd say currently this game starts out as a strong 8/10 and in the third region I'd probably rate it as a 5/10 due to the above.
I know this review sounds negative, but I wanted to provide input on things that this game could improve on. I really enjoyed my time playing it and look forward to it's future development.
Hey, thanks for the lenghty review, though most of these things are intentional design decisions.
The element tree is split between idle (fire/stone) and active (lightning/ice) elements, encouraging mixing, for example using fire to smash ice. It's not meant to be fully purchasable. I will look into having stone being more on par with fire though.
Not planning on having an auto smasher for big objects, since the point of idling is to earn less, and you can get a good chunk of big objects with the elements anyway, but.
This game is primarily on mobile, so it's designed around more active play with idle kept in mind.
For the third region, yeah, they're not very useful yet since there aren't enough upgrades, they are more used to slow down the objects and then smashing them with the elements, but yeah there'll be a x1.5 damage upgrade.
The bottle/plate/combo/mug upgrade is not meant to be completed fast or farmed, it's more like a reward for those who play really idle or just achieved after some time.
Partly agree with the menu clicking comment, there's auto buyers coming in the next update and overall future upgrades should require you to check the shop less. Just adding a general buy max button wouldn't really work since that'd just make the player not look at what they're buying and some upgrades are more useful than others.
There's a background dim setting and a setting for changing the smash text color - see if that helps.
Editing this because I thought more about the mission - will update it so it's a bit faster.
Love the new updates.
A bug: if you accidentally press ‘h’ (hide UI) while playing Simon, the game disappears and doesn’t reappear, losing your progress. (This is easy to do on a laptop that has a mouse between the b, g, and h keys.)
Noted, will look into it.
Nice Idle game, it has a surprising amount of content and the overall progression feels pretty good.
A few small gripes:
I wish the bonus was hammers earned rather than owned. It's very easy to click a shop item twice or otherwise miscalculate and torpedo your bonus. Also frustrating having to decide between the hammer bonus and buying something.
UI could use a little work, some elements could go into smaller side or top bars, to free up space in the main pane for clicking (without having to hide the whole UI). when buying something you can't see how much of that resource you have total.
Overall pretty good though, look forward to seeing updates.
Having to make the choice between keeping the bonus and buying something instead of just buying whatever is intentional, not sure what I can do about the misclicking though.
Upcoming update will have your current resource amount be visible when in shops.
Do the unlocks under the rainbow tab do anything or they are purely cosmetic?
Great game, the feling of progresion is so great, im currently in mugs but probabily i will update this coment when i beat the game
All hammer upgrades bought, time to play the Challenge 2 until I max out the elements or a new update comes =w=
I forgot to get the shards related achievements... Big Smash time...
Like some folks already said - you can get stuck hard on challenge 3. My advice to the dev would be to not change the challenge itself but add a note like: "At least 10E39 Hammers reccomended" or something. Also I hate this game for being so addicting.
It says hammer benefit is capped at 100E33%. How does having 10E39 help?
The RNG aspect of challenge 3 is kind of annoying because 90% of the time your production is effectively zero, it doesn't matter if the mult is /100m or *1000, it only matters if it's over *1m, and on top of that you need to have mice to smash at that time too.
I agree, very annoying. I got to mice and I'n stuck at 7,45E99 shards for last 20 minutes. I almost constantly get / instead of *
The worst part is that * is almost always worthless too, you need a big multiplier. It would be way better if it wasn't logarithmic randomness and instead just straightforward, or even some formula in between the two.
You should probably auto-transport players to the Kitchen when a challenge is started, I didn't realize I was in the Box-less Factory and thought the object spawn rates just inexplicably got massively nerfed haha
When disks but not mouses have been unlocked, pressing 8 brings up the disk shop, but when mouses are unlocked, 8 brings up the mouse menu
Also, is there any way to exit challenges? I got stuck on Challenge 3 and had to re-enter and complete Challenge 1 just to get back to normal gameplay and grind more hammers
I can't find a way to unlock the tech store? It's unclear how to progress.
Sooo... 9 months later... How do I get the 100 Secret thing? And the "Requires some tapping" thing?
Click on the last achievement from the last tab, then click more 100 time
rip all my pogress
I think i maybe reading into the 100 secret thing to much. Could someone point me in the right direction as to where i should be looking for said secret? Thanks <3
how to open missions?