v0.3.4


v0.3.4

- Added achievements for smashing falling shards, falling gems and bombs

- Added a new background

- Increased complete-achievements achievement maximum tier

- Changed custom cursor to be enabled by default

- Changed selecting default zones to be unlockable from a new achievement

Files

zipf.zip 19 MB
Jun 07, 2024

Comments

Log in with itch.io to leave a comment.

Some UX feedback, in no particular order:

  • The only way to toggle the UI is with H on the keyboard, and left-clicking the mouse is the primary way of interacting with the game, yet right-click and middle-click both do nothing. FYI, middle-click is the default UI toggle in Ren'Py games.
  • I regularly click outside of a shop window by accident when I was intending to change a tab. My mouse accuracy is normally fine, but this tends to happen when I'm switching rapidly between a bunch of different shops right after a Big Smash.
  • If I look at the cost of an upgrade I can't afford, I often have to close the window in order to see how much of that resource I have and whether it's worth trying to wait for it.
  • There's no feedback on Buy Max that tells me whether it actually bought anything, whether it can buy anything, or how much it just bought. I logically understand that I'm getting more upgrades, but without the game specifically giving me feedback for clicking Buy Max, it loses some of  that "numbers-go-up" satisfaction.
  • Fast clicking when playing actively is not great for my RSI. Can we get a hold-to-autoclick option? This could also help with the Buy Max button right after executing a Big Smash. Just please don't make it part of the progression, that would defeat the point.
  • Using the keyboard number row to switch between shops doesn't scroll the icon row.
  • The icon row can't be scrolled with the mouse wheel.
(+1)

Hey, thanks for feedback, most of these things seem like they could be added.

Not sure if the game can recieve wheel input or middle/right clicks on web, but the game is gonna be released on Steam soon and I'll add an option for something like that there.

For a hold-to-click option,  you can use lightning to minimise the amount of clicks you can do. Not planning to add a simple hold-to-click option without any depth. Can add a hold option to the buy max button.