I'm not sure that the falling shards buff works - or perhaps not in the second location? I've checked many times now, and both boxes, and barrels, give the exact same amount of shards, regardless of if the buff is active, or not. Is this a bug or does the falling shards not do what the UI implies that it does?
The change hasn't happened yet. Someone else put up a tool to be able to export all the itch.io save data, though, for import whenever the change does happen, that is worth trying. https://crocmiam.itch.io/itch-localstorage-export-import
Itch's old CDN is shutting down soon and in-browser saves are going to be lost in the migration. Do you have the time and wherewithal to add a save export and import function to mitigate that?
The ice element seems really unappealing compared to the others. It's active, but unlike lightning, it's targeted. Lightning's big benefit is that you can target the most valuable things, ice doesn't have that but still needs active play (or the obscenely expensive upgrade to make it like fire lite).
Most of the later element upgrades also don't seem all that valuable. Basic lightning + fire or fire + rock without any of the outer upgrades seems like the way to go.
Which hammer upgrade did the "smash falling gems" mission unlock? It seemed like nothing happened after I finished the mission. Additionally, there's a hammer upgrade that has something to do with Ads, but there's nowhere to watch them
Hitting a timewall grinding Hammers to start getting the multiplicative Fragments / Shards upgrades (~e10 Hammers). I can make pretty good headway into the Barrel upgrades but getting the bonus hammer gain upgrades in the Box Fragments menu is kind of a slog. Am I doing something wrong, or is everyone facing this timewall?
Fantastic game! Very fun loop of smashing things and very varied upgrades to keep things interesting. Unfortunately, I just lost my save data. I was a few days in, unlocked Mug Fragments and had a bunch of the Skill Tree unlocked too. Might want to look into a means of exporting the save file so we can save it locally. Either way fantastic done game!
That's weird, I thought I had fixed most of the problems with loading the save data. Did you not get a popup about losing your save data when you loaded the game and it had disappeared?
Didn't get a pop-up or anything like that. The game was saving and loading fine for a few days, then it was just gone, starting over from scratch. Nothing can really be done about it. But I don't mind replaying it, just gonna make sure not to close the tab in Chrome this time.
That's rerally weird, the popup would've shown up if your file has corrupted, the fact that it didn't implies that it got deleted. I suppose this could've happened, but it's weird that it's happening to so many people. Are you sure you haven't deleted your cookies or anything like that?
clicker game = shit game. make your idle mechanic not fucking trash, or put some effort into making something other than "franticly click the moving buttons"
I spent most of my prestige currency to unlock new locations and... you can't use them until you get back to where you were before prestige. Okay fine. So I finally saved up enough currency to unlock the factory and... there's nothing there. Argh.
I have boxes in the factory. There is an upgrade that shows up after I went to it the first time, but I went back to the first area to get more money to afford the first few box upgrades.
can we get a new mech in the net update where you grind ur way to the setting to turn of the particles to reduse the lag ( please add it , not the grindy part , the option one ) im talking about the android version btw .. maybe this one could use the same update ?
Do the things in the Rainbow menu give bonuses or are they just skins? ALSO, it'd be great if it could ASK if I want to purchase the thing before actually purchasing it when I click on it just the once.
Actually, about the custom cursor; when I enable it and then click to close the settings window, the custom cursor disappears. When I go back to settings, it's still enabled, but the cursor is the default one.
And now the cursor thing stopped working again. It was working for several hours today, however.
Not sure if it's relevant but it stopped working after I bought some upgrades in the Element shop. But I'm pretty sure I hadn't bought anything from the Element shop the first time the cursor stopped working so maybe it's certain upgrades? Not sure.
I've saved and refreshed. Still won't work now.
Here's a short vid that shows what happens after I enable custom cursor:
My only gripe is that the cursor is hard to see. Most are using the default cursor pointer and it gets kinda lost amid all the moving parts and what not. So sometimes when I want to click on something, I miss it because I can't find my cursor in time or I end up clicking on the wrong thing.
The game doesn't seem to save its progress for me. I assume that it saves the progress to my itch.io account and when I log in and start the game again that it would auto-load the saved state. Is that assumption correct? Because right now that does not work for me.
Yes, it is supposed to work like that (saves progress in your browser, not account, but same idea). Does it even not work if you manually save in the settings and then refresh a second later?
OK, thanks for clearing that up because then it's my fault. I have set my browser to never remember browsing history and cookies (that's just an odd personal preference of mine) and if the save data is saved in the cookies then it obviously won't work. Looking forward to the update though because I like the game very much so far.
It's saved in IndexedDB which functions similiarly to cookies. If you have all those disabled, then having your data be saved is just not possible. You can try the mobile version if you have android.
I still don't see the export feature. By the way, something that might help is to automatically export before loading if it would wipe the save or something.
If I update the game right now with the export feature, it'll wipe everyones save (since it literally will not be able to access the last save) and there doesn't seem to be a fix around that. I'll hold on to that till the next update.
For the saves failing to load, which is a seperate issue, I'll add some sort of a window warning that the safe failed to load and to send me the error.
Not a bad idea. Excellent balance. But the typical trouble of many novice authors in this genre. Love of animation coupled with a bad engine. At first, while there are few falling objects, everything looks good. But at the end of the game, even if only the game is running, the FPS drops to 12-15 when a large number of objects fall out. And if you run, say, an audio player in parallel, so as not to engage in meaningless clicking in silence, objects on the screen begin to teleport.
They're fixed on the Android version, but I'm not able to update it on itch.io because It would reset everyones progress, trying to find a solution for that
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how to open missions?
where is a secret?
man i have spent alot of time on this
i have a problem :'(
The best combo of elements are fire and water and electricity i wouldnt get until you have alot of the fire and alittle bit of the water upgraded
Dude why is it so hard to pogress into the second area i cant ever get shards in it
I'm not sure that the falling shards buff works - or perhaps not in the second location? I've checked many times now, and both boxes, and barrels, give the exact same amount of shards, regardless of if the buff is active, or not. Is this a bug or does the falling shards not do what the UI implies that it does?
Edit: Nope, not limited to the 2nd location.
Has been fixed
Ty - I've had the game completed for a few days, but look forward to new content, eventually. :)
You know this is a good game to play when your doing homework or watching a show/movie,its also has offline earnings so you dont have to play it. 8/10
Welp they didn't get the save stuff in it seems, time to start all over.
The change hasn't happened yet. Someone else put up a tool to be able to export all the itch.io save data, though, for import whenever the change does happen, that is worth trying. https://crocmiam.itch.io/itch-localstorage-export-import
Well then its a bug on their end then game wise, cause my data was wiped and seems like the person below lost heirs to
It's probably a bug in the game - some fixes have been added regarding that.
And an import/export feature has been added.
Itch's old CDN is shutting down soon and in-browser saves are going to be lost in the migration. Do you have the time and wherewithal to add a save export and import function to mitigate that?
Thanks for notifying me, I'll look into that
Unfortunately, it looks like my save data is gone. Which sucks, because I was pretty far in...
I'm sorry about that - some fixes regarding save data disappearing have been added.
And an import/export setting has been added as well.
Really good game! Been playing for hours ):
The ice element seems really unappealing compared to the others. It's active, but unlike lightning, it's targeted. Lightning's big benefit is that you can target the most valuable things, ice doesn't have that but still needs active play (or the obscenely expensive upgrade to make it like fire lite).
Most of the later element upgrades also don't seem all that valuable. Basic lightning + fire or fire + rock without any of the outer upgrades seems like the way to go.
Honestly it needs an auto-upgrade function pretty early on.
Which hammer upgrade did the "smash falling gems" mission unlock? It seemed like nothing happened after I finished the mission. Additionally, there's a hammer upgrade that has something to do with Ads, but there's nowhere to watch them
It unlocks common gems, with all the price decreases it's 3e24 in the hammer shop, might not be visible yet if you have under 3e21 hammers.
The ad upgrade is for mobile only and it's an oversight that it's on itch. It'll be removed.
100 Secrets??? There are 100 secrets in the game?
It's meant to be an ominous clue rather than a sentence that's interpreted literally
I don't get it. I think most people are going to interpret it literally because there's nothing to indicate that they shouldn't take it literally.
I'll rephrase it a bit so it'd be more obvious
Hitting a timewall grinding Hammers to start getting the multiplicative Fragments / Shards upgrades (~e10 Hammers). I can make pretty good headway into the Barrel upgrades but getting the bonus hammer gain upgrades in the Box Fragments menu is kind of a slog. Am I doing something wrong, or is everyone facing this timewall?
Never mind, I just needed to push to unlock Element missions and now it's going a little more smoothly
Fantastic game! Very fun loop of smashing things and very varied upgrades to keep things interesting. Unfortunately, I just lost my save data. I was a few days in, unlocked Mug Fragments and had a bunch of the Skill Tree unlocked too. Might want to look into a means of exporting the save file so we can save it locally. Either way fantastic done game!
That's weird, I thought I had fixed most of the problems with loading the save data. Did you not get a popup about losing your save data when you loaded the game and it had disappeared?
Didn't get a pop-up or anything like that. The game was saving and loading fine for a few days, then it was just gone, starting over from scratch. Nothing can really be done about it. But I don't mind replaying it, just gonna make sure not to close the tab in Chrome this time.
That's rerally weird, the popup would've shown up if your file has corrupted, the fact that it didn't implies that it got deleted. I suppose this could've happened, but it's weird that it's happening to so many people. Are you sure you haven't deleted your cookies or anything like that?
clicker game = shit game. make your idle mechanic not fucking trash, or put some effort into making something other than "franticly click the moving buttons"
tf bro this guy made this game for people who enjoy idle games if you did not like the game then just leave lol
wrong. they made it for people who enjoy trash tier clicker garbage, not idle games.
If you dont like clicker/idle games then maybe dont play them. Maybe then you would enjoy your time
I spent most of my prestige currency to unlock new locations and... you can't use them until you get back to where you were before prestige. Okay fine. So I finally saved up enough currency to unlock the factory and... there's nothing there. Argh.
I have boxes in the factory. There is an upgrade that shows up after I went to it the first time, but I went back to the first area to get more money to afford the first few box upgrades.
can we get a new mech in the net update where you grind ur way to the setting to turn of the particles to reduse the lag ( please add it , not the grindy part , the option one ) im talking about the android version btw .. maybe this one could use the same update ?
Im not getting my offline earnings and the gme is too hard at plate frag stage
(sorry for errors my keyboard is broken)
very good game
I really enjoyed your game!!! And i hope that new updates will come soon. Now I am replaying it on android! Good work, keep going!
Will there be cross save, so we can switch between mobile and desktop?
Not planning on it
good job i hate that bich voodo dog i love you
Do the things in the Rainbow menu give bonuses or are they just skins? ALSO, it'd be great if it could ASK if I want to purchase the thing before actually purchasing it when I click on it just the once.
They're just skins. When you're saying 'the thing', you mean the shop items in the skin shop, or overall shop items?
Sorry, two months late. I meant the things in the rainbow and time travel shops.
Thanks for making the cursor bigger, btw.
Actually, about the custom cursor; when I enable it and then click to close the settings window, the custom cursor disappears. When I go back to settings, it's still enabled, but the cursor is the default one.
That's weird, it must be a issue with the platform or something. Not sure if i can fix that, but what browser/os are you using?
Opera GX and W11.
Edit: Actually, today it works. Not sure why. Maybe browser, a driver or some extension needed updating.
And now the cursor thing stopped working again. It was working for several hours today, however.
Not sure if it's relevant but it stopped working after I bought some upgrades in the Element shop. But I'm pretty sure I hadn't bought anything from the Element shop the first time the cursor stopped working so maybe it's certain upgrades? Not sure.
I've saved and refreshed. Still won't work now.
Here's a short vid that shows what happens after I enable custom cursor:
My only gripe is that the cursor is hard to see. Most are using the default cursor pointer and it gets kinda lost amid all the moving parts and what not. So sometimes when I want to click on something, I miss it because I can't find my cursor in time or I end up clicking on the wrong thing.
The game doesn't seem to save its progress for me. I assume that it saves the progress to my itch.io account and when I log in and start the game again that it would auto-load the saved state. Is that assumption correct? Because right now that does not work for me.
Yes, it is supposed to work like that (saves progress in your browser, not account, but same idea). Does it even not work if you manually save in the settings and then refresh a second later?
I have the same problem and manual save works neither. i'm using chrome and tried clearing cookies, which also didn't work
OK, thanks for clearing that up because then it's my fault. I have set my browser to never remember browsing history and cookies (that's just an odd personal preference of mine) and if the save data is saved in the cookies then it obviously won't work. Looking forward to the update though because I like the game very much so far.
It's saved in IndexedDB which functions similiarly to cookies. If you have all those disabled, then having your data be saved is just not possible. You can try the mobile version if you have android.
You suggest exporting the save, but there is no "export save" feature.
Alriight, it was implemented, but it looks like I disabled and didn't reenable when releasing.
I still don't see the export feature. By the way, something that might help is to automatically export before loading if it would wipe the save or something.
If I update the game right now with the export feature, it'll wipe everyones save (since it literally will not be able to access the last save) and there doesn't seem to be a fix around that. I'll hold on to that till the next update.
For the saves failing to load, which is a seperate issue, I'll add some sort of a window warning that the safe failed to load and to send me the error.
Achievement sounds like it's from Thief or something lol.
Not a bad idea. Excellent balance. But the typical trouble of many novice authors in this genre. Love of animation coupled with a bad engine. At first, while there are few falling objects, everything looks good. But at the end of the game, even if only the game is running, the FPS drops to 12-15 when a large number of objects fall out. And if you run, say, an audio player in parallel, so as not to engage in meaningless clicking in silence, objects on the screen begin to teleport.
Offline gains do not seem to work...
I noticed that as well. I can't run this game 24/7 because I work, eat, and sleep.
They're fixed on the Android version, but I'm not able to update it on itch.io because It would reset everyones progress, trying to find a solution for that
Is okay. The game is still fun, though.
Simple and fun concept.
Yo wth this is so much fun
pretty sure ive played this before
It's from the same person, there was a demo maybe a couple of months ago? They've since refined the concept/added more stuff.